		<!-- Begin
			function movepic(img_name,img_src) {
				document[img_name].src=img_src;
			}
			
			//function returns random integer
			function randInt(min, max){
				var div = (max - min) + 1
				var randNum = Math.random()
				for (var i = 0; i <= div - 1; i++)
				{
					if (randNum >= i / div && randNum < (i+1) / div)
						{return i + min}
				}
			}
			
			//function returns specific number (numsToReturn) of random integers
			function getNums(numsToReturn){
			    var lotto= new Array();
				var min = 1;
				var max = 49;
				var runs = numsToReturn;
				//lotto[0]=randInt(1,49);
				
				for(var x = 0;x < runs ;x++)
				{
					//get random number
					getRandNum = randInt(1,49);
					//set trigger to off
					dontuseNumber=0;
					
					//check if getRandNum is already in array 
					for (i=0;i<lotto.length;i++){
						if (getRandNum==lotto[i]){
							//don't use this number, get another 
							//alert("double number");				
							dontuseNumber=1;
						}				
					}
					
					//if the dontuseNumber switch is off then it can be used; otherwise go back one in the loop
					if (dontuseNumber){
						x=x-1;
					}
					else{
						lotto[x]=getRandNum;
					}		
				}
				
				//sort numbers
				lotto.sort(function(a,b){return a-b;});
				//display numbers
				//document.write(lotto[0]+" "+lotto[1]+" "+lotto[2]+" "+lotto[3]+" "+lotto[4]+" "+lotto[5]);
				//return array of numbers
				return lotto;
			}
		// End -->

			//LOTTO MAX
			function getNums3(numsToReturn){
			    var lottoMax= new Array();
				var min = 1;
				var max = 49;
				var runs = numsToReturn;
				//lotto[0]=randInt(1,49);
				
				for(var x = 0;x < runs ;x++)
				{
					//get random number
					getRandNum = randInt(1,49);
					//set trigger to off
					dontuseNumber=0;
					
					//check if getRandNum is already in array 
					for (i=0;i<lottoMax.length;i++){
						if (getRandNum==lottoMax[i]){
							//don't use this number, get another 
							//alert("double number");				
							dontuseNumber=1;
						}				
					}
					
					//if the dontuseNumber switch is off then it can be used; otherwise go back one in the loop
					if (dontuseNumber){
						x=x-1;
					}
					else{
						lottoMax[x]=getRandNum;
					}		
				}
				
				//sort numbers
				lottoMax.sort(function(a,b){return a-b;});
				//display numbers
				//document.write(lotto[0]+" "+lotto[1]+" "+lotto[2]+" "+lotto[3]+" "+lotto[4]+" "+lotto[5]);
				//return array of numbers
				return lottoMax;
			}
		// End -->
